![]() Linked here is the latest quickstart guide from the community run DF Wiki, which will be an absolutely indispensible part of any learning process. His beginner's guide is also worth a look. Essential for beginners, incredibly useful for everyone else. This contains the (usually) latest version of the game itself, several companion apps, graphics packs, a keybinder and a handy launcher which packages it all up in a neat window. Here are a few tools to get your first hole dug. Handy Resourcesīecause everything about DF is slightly opaque, the community surrounding it has created all sorts of useful stuff to get you started. This is a game which calculates the volume of blood in every creature it generates so it knows how much alcohol it would have to consume to get drunk, an update which, remarkably, ended up covering people's fortresses in cat vomit. Then it starts adding people, and creation myths and biomes and a billion other things that you'll probably never even notice because you'll be too busy trying not to boil to death in magma or be eaten by giant carp. Fewer still attempt procedural meteorology. Lots of games do procedural geography, a few do some procedural geology. Everyone loves a bit of procedural generation, don't they? Keeps things fresh.Įxcept, like nearly everything it does, DF's world generation is incredible - and not least because of the absurd redundancy of its depth. A bunch of boring old algorithms pottering away behind the scenes, deciding where to put the trees. Just another click in a menu on the way to some silly entertainment. All the notes God made on the back of a phone bill on the morning of day one. Set a planet's age, climate, topography, its mineral richness, how stabby it's likely to be.
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